/* fastmem.c - Memory related functions (fast version without virtual memory)
 *	Copyright (c) 1995-1997 Stefan Jokisch
 *
 * This file is part of Frotz.
 *
 * Frotz is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * Frotz is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
 */

/*
 * New undo mechanism added by Jim Dunleavy <jim.dunleavy@erha.ie>
 */

/*
 * Glk and Blorb support added by Tor Andersson.
 */

#include "frotz.h"

#include <limits.h>

#include "glk.h"
#include "glkio.h"
#include "glkstart.h"
#include "gi_blorb.h"

extern void seed_random (int);
extern void restart_screen (void);
extern void refresh_text_style (void);
extern void call (zword, int, zword *, int);
extern void split_window (zword);
extern void script_open (void);
extern void script_close (void);

extern zword save_quetzal (FILE *, FILE *, int);
extern zword restore_quetzal (FILE *, FILE *, int);

extern void erase_window (zword);

extern void (*op0_opcodes[]) (void);
extern void (*op1_opcodes[]) (void);
extern void (*op2_opcodes[]) (void);
extern void (*var_opcodes[]) (void);

zbyte *zmp = NULL;
zbyte *pcp = NULL;

static FILE *story_fp = NULL;
static size_t blorb_ofs = 0;
static size_t blorb_len = 0;

/*
 * Data for the undo mechanism.
 * This undo mechanism is based on the scheme used in Evin Robertson's
 * Nitfol interpreter.
 * Undo blocks are stored as differences between states.
 */

typedef struct undo_struct undo_t;
struct undo_struct {
	undo_t *next;
	undo_t *prev;
	long pc;
	long diff_size;
	zword frame_count;
	zword stack_size;
	zword frame_offset;
	/* undo diff and stack data follow */
};

static undo_t *first_undo = NULL, *last_undo = NULL, *curr_undo = NULL;
static zbyte *undo_mem = NULL, *prev_zmp, *undo_diff;

static int undo_count = 0;

/*
 * get_header_extension
 *
 * Read a value from the header extension (former mouse table).
 *
 */

zword get_header_extension (int entry)
{
	zword addr;
	zword val;

	if (h_extension_table == 0 || entry > hx_table_size)
		return 0;

	addr = h_extension_table + 2 * entry;
	LOW_WORD (addr, val);

	return val;

}/* get_header_extension */

/*
 * set_header_extension
 *
 * Set an entry in the header extension (former mouse table).
 *
 */

void set_header_extension (int entry, zword val)
{
	zword addr;

	if (h_extension_table == 0 || entry > hx_table_size)
		return;

	addr = h_extension_table + 2 * entry;
	SET_WORD (addr, val);

}/* set_header_extension */

/*
 * restart_header
 *
 * Set all header fields which hold information about the interpreter.
 *
 */

void restart_header (void)
{
	zword screen_x_size;
	zword screen_y_size;
	zbyte font_x_size;
	zbyte font_y_size;

	int i;

	SET_BYTE (H_CONFIG, h_config);
	SET_WORD (H_FLAGS, h_flags);

	if (h_version >= V4) {
		SET_BYTE (H_INTERPRETER_NUMBER, h_interpreter_number);
		SET_BYTE (H_INTERPRETER_VERSION, h_interpreter_version);
		SET_BYTE (H_SCREEN_ROWS, h_screen_rows);
		SET_BYTE (H_SCREEN_COLS, h_screen_cols);
	}

	/* It's less trouble to use font size 1x1 for V5 games, especially
	   because of a bug in the unreleased German version of "Zork 1" */

	if (h_version != V6) {
		screen_x_size = (zword) h_screen_cols;
		screen_y_size = (zword) h_screen_rows;
		font_x_size = 1;
		font_y_size = 1;
	} else {
		screen_x_size = h_screen_width;
		screen_y_size = h_screen_height;
		font_x_size = h_font_width;
		font_y_size = h_font_height;
	}

	if (h_version >= V5) {
		SET_WORD (H_SCREEN_WIDTH, screen_x_size);
		SET_WORD (H_SCREEN_HEIGHT, screen_y_size);
		SET_BYTE (H_FONT_HEIGHT, font_y_size);
		SET_BYTE (H_FONT_WIDTH, font_x_size);
		SET_BYTE (H_DEFAULT_BACKGROUND, h_default_background);
		SET_BYTE (H_DEFAULT_FOREGROUND, h_default_foreground);
	}

	if (h_version == V6)
		for (i = 0; i < 8; i++)
			storeb ((zword) (H_USER_NAME + i), h_user_name[i]);

	SET_BYTE (H_STANDARD_HIGH, h_standard_high);
	SET_BYTE (H_STANDARD_LOW, h_standard_low);

	set_header_extension (HX_FLAGS, hx_flags);
	set_header_extension (HX_FORE_COLOUR, hx_fore_colour);
	set_header_extension (HX_BACK_COLOUR, hx_back_colour);

}/* restart_header */

/*
 * init_memory
 *
 * Allocate memory and load the story file.
 *
 */

void init_memory (void)
{
	long size;
	zword addr;
	unsigned n;
	int i, j;

	static struct {
		enum story story_id;
		zword release;
		zbyte serial[6];
	} records[] = {
		{       SHERLOCK,  21, "871214" },
		{       SHERLOCK,  26, "880127" },
		{    BEYOND_ZORK,  47, "870915" },
		{    BEYOND_ZORK,  49, "870917" },
		{    BEYOND_ZORK,  51, "870923" },
		{    BEYOND_ZORK,  57, "871221" },
		{      ZORK_ZERO, 296, "881019" },
		{      ZORK_ZERO, 366, "890323" },
		{      ZORK_ZERO, 383, "890602" },
		{      ZORK_ZERO, 393, "890714" },
		{         SHOGUN, 292, "890314" },
		{         SHOGUN, 295, "890321" },
		{         SHOGUN, 311, "890510" },
		{         SHOGUN, 322, "890706" },
		{         ARTHUR,  54, "890606" },
		{         ARTHUR,  63, "890622" },
		{         ARTHUR,  74, "890714" },
		{        JOURNEY,  26, "890316" },
		{        JOURNEY,  30, "890322" },
		{        JOURNEY,  77, "890616" },
		{        JOURNEY,  83, "890706" },
		{ LURKING_HORROR, 203, "870506" },
		{ LURKING_HORROR, 219, "870912" },
		{ LURKING_HORROR, 221, "870918" },
		{        UNKNOWN,   0, "------" }
	};

	/* Open story file */
	{
		giblorb_map_t *map;
		giblorb_result_t res;
		char magic[4] = "XXXX";
		strid_t file;

		if ((file = glkunix_stream_open_pathname(story_name, 0, 0)) == NULL)
			os_fatal ("Cannot open story file");

		fread(magic, 1, 4, file);

		if (!memcmp(magic, "FORM", 4))
		{
			if (giblorb_set_resource_map(file))
				os_fatal("This Blorb file seems to be invalid.");

			map = giblorb_get_resource_map();

			if (giblorb_load_resource(map, giblorb_method_FilePos,
						&res, giblorb_ID_Exec, 0))
				os_fatal("This Blorb file does not contain an executable chunk.");
			if (res.chunktype != giblorb_make_id('Z','C','O','D'))
				os_fatal("This Blorb file contains an executable chunk, but it is not a Z-code file.");

			story_fp = file;
			blorb_ofs = res.data.startpos;
			blorb_len = res.length;
		}
		else
		{
			story_fp = file;	
			blorb_ofs = 0;
			fseek(story_fp, 0, SEEK_END);
			blorb_len = ftell(story_fp);
		}

	}

	if (blorb_len < 64)
		os_fatal("This file is too small to be a Z-code file.");

	/* Allocate memory for story header */

	if ((zmp = (zbyte *) malloc (64)) == NULL)
		os_fatal ("Out of memory");

	/* Load header into memory */

	fseek(story_fp, blorb_ofs, 0);

	if (fread (zmp, 1, 64, story_fp) != 64)
		os_fatal ("Story file read error");

	/* Copy header fields to global variables */

	LOW_BYTE (H_VERSION, h_version);

	if (h_version < V1 || h_version > V8)
		os_fatal ("Unknown Z-code version");

	if (h_version == V6)
		os_fatal ("Cannot play Z-code version 6");

	LOW_BYTE (H_CONFIG, h_config);

	if (h_version == V3 && (h_config & CONFIG_BYTE_SWAPPED))
		os_fatal ("Byte swapped story file");

	LOW_WORD (H_RELEASE, h_release);
	LOW_WORD (H_RESIDENT_SIZE, h_resident_size);
	LOW_WORD (H_START_PC, h_start_pc);
	LOW_WORD (H_DICTIONARY, h_dictionary);
	LOW_WORD (H_OBJECTS, h_objects);
	LOW_WORD (H_GLOBALS, h_globals);
	LOW_WORD (H_DYNAMIC_SIZE, h_dynamic_size);
	LOW_WORD (H_FLAGS, h_flags);

	for (i = 0, addr = H_SERIAL; i < 6; i++, addr++)
		LOW_BYTE (addr, h_serial[i]);

	/* Auto-detect buggy story files that need special fixes */

	story_id = UNKNOWN;

	for (i = 0; records[i].story_id != UNKNOWN; i++) {

		if (h_release == records[i].release) {

			for (j = 0; j < 6; j++)
				if (h_serial[j] != records[i].serial[j])
					goto no_match;

			story_id = records[i].story_id;

		}

no_match: ; /* null statement */

	}

	LOW_WORD (H_ABBREVIATIONS, h_abbreviations);
	LOW_WORD (H_FILE_SIZE, h_file_size);

	/* Calculate story file size in bytes */

	if (h_file_size != 0) {

		story_size = (long) 2 * h_file_size;

		if (h_version >= V4)
			story_size *= 2;
		if (h_version >= V6)
			story_size *= 2;

	} else {		/* some old games lack the file size entry */

		story_size = blorb_len;
	}

	LOW_WORD (H_CHECKSUM, h_checksum);
	LOW_WORD (H_ALPHABET, h_alphabet);
	LOW_WORD (H_FUNCTIONS_OFFSET, h_functions_offset);
	LOW_WORD (H_STRINGS_OFFSET, h_strings_offset);
	LOW_WORD (H_TERMINATING_KEYS, h_terminating_keys);
	LOW_WORD (H_EXTENSION_TABLE, h_extension_table);

	/* Zork Zero Macintosh doesn't have the graphics flag set */

	if (story_id == ZORK_ZERO && h_release == 296)
		h_flags |= GRAPHICS_FLAG;

	/* Adjust opcode tables */

	if (h_version <= V4) {
		op0_opcodes[0x09] = z_pop;
		op1_opcodes[0x0f] = z_not;
	} else {
		op0_opcodes[0x09] = z_catch;
		op1_opcodes[0x0f] = z_call_n;
	}

	/* Allocate memory for story data */

	if ((zmp = (zbyte *) realloc (zmp, story_size)) == NULL)
		os_fatal ("Out of memory");

	/* Load story file in chunks of 32KB */

	n = 0x8000;

	for (size = 64; size < story_size; size += n) {

		if (story_size - size < 0x8000)
			n = (unsigned) (story_size - size);

		SET_PC (size);

		if (fread (pcp, 1, n, story_fp) != n)
			os_fatal ("Story file read error");

	}

	/* Read header extension table */

	hx_table_size = get_header_extension (HX_TABLE_SIZE);
	hx_unicode_table = get_header_extension (HX_UNICODE_TABLE);
	hx_flags = get_header_extension (HX_FLAGS);

}/* init_memory */

/*
 * init_undo
 *
 * Allocate memory for multiple undo. It is important not to occupy
 * all the memory available, since the IO interface may need memory
 * during the game, e.g. for loading sounds or pictures.
 *
 */

void init_undo (void)
{
	void *reserved;

	reserved = NULL;	/* makes compilers shut up */

	if (reserve_mem != 0) {
		if ((reserved = malloc (reserve_mem)) == NULL)
			return;
	}

	/* Allocate h_dynamic_size bytes for previous dynamic zmp state
	   + 1.5 h_dynamic_size for Quetzal diff + 2. */
	undo_mem = malloc ((h_dynamic_size * 5) / 2 + 2);
	if (undo_mem != NULL) {
		prev_zmp = undo_mem;
		undo_diff = undo_mem + h_dynamic_size;
		memcpy (prev_zmp, zmp, h_dynamic_size);
	} else
		option_undo_slots = 0;

	if (reserve_mem != 0)
		free (reserved);

}/* init_undo */

/*
 * free_undo
 *
 * Free count undo blocks from the beginning of the undo list.
 *
 */

static void free_undo (int count)
{
	undo_t *p;

	if (count > undo_count)
		count = undo_count;
	while (count--) {
		p = first_undo;
		if (curr_undo == first_undo)
			curr_undo = curr_undo->next;
		first_undo = first_undo->next;
		free (p);
		undo_count--;
	}
	if (first_undo)
		first_undo->prev = NULL;
	else
		last_undo = NULL;
}/* free_undo */

/*
 * reset_memory
 *
 * Close the story file and deallocate memory.
 *
 */

void reset_memory (void)
{
	if (story_fp) 
		fclose (story_fp);
	story_fp = NULL;
	blorb_ofs = 0;
	blorb_len = 0;

	if (undo_mem) {
		free_undo (undo_count);
		free (undo_mem);
	}

	undo_mem = NULL;
	undo_count = 0;

	if (zmp)
		free (zmp);
	zmp = NULL;
}/* reset_memory */

/*
 * storeb
 *
 * Write a byte value to the dynamic Z-machine memory.
 *
 */

void storeb (zword addr, zbyte value)
{

	if (addr >= h_dynamic_size)
		runtime_error (ERR_STORE_RANGE);

	if (addr == H_FLAGS + 1) {	/* flags register is modified */

		h_flags &= ~(SCRIPTING_FLAG | FIXED_FONT_FLAG);
		h_flags |= value & (SCRIPTING_FLAG | FIXED_FONT_FLAG);

		if (value & SCRIPTING_FLAG) {
			if (!ostream_script)
				script_open ();
		} else {
			if (ostream_script)
				script_close ();
		}

		/* TOR - glkified / refresh_text_style (); */

	}

	SET_BYTE (addr, value);

}/* storeb */

/*
 * storew
 *
 * Write a word value to the dynamic Z-machine memory.
 *
 */

void storew (zword addr, zword value)
{

	storeb ((zword) (addr + 0), hi (value));
	storeb ((zword) (addr + 1), lo (value));

}/* storew */

/*
 * z_restart, re-load dynamic area, clear the stack and set the PC.
 *
 * 	no zargs used
 *
 */

void z_restart (void)
{
	static bool first_restart = TRUE;

	flush_buffer ();

	os_restart_game (RESTART_BEGIN);

	seed_random (0);

	if (!first_restart) {

		fseek (story_fp, blorb_ofs, SEEK_SET);

		if (fread (zmp, 1, h_dynamic_size, story_fp) != h_dynamic_size)
			os_fatal ("Story file read error");

	} else first_restart = FALSE;

	restart_header ();
	restart_screen ();

	sp = fp = stack + STACK_SIZE;
	frame_count = 0;

	if (h_version != V6 && h_version != V9) {

		long pc = (long) h_start_pc;
		SET_PC (pc);

	} else call (h_start_pc, 0, NULL, 0);

	os_restart_game (RESTART_END);

}/* z_restart */

#ifdef ANDGLK
char AUTOSAVE_FILE[PATH_MAX];
int do_autosave = 0;
void andglk_set_autosave(const char* saveFileName)
{
	strcpy(AUTOSAVE_FILE,saveFileName);
	do_autosave = 1;
}
#endif

/*
 * z_restore, restore [a part of] a Z-machine state from disk
 *
 *	zargs[0] = address of area to restore (optional)
 *	zargs[1] = number of bytes to restore
 *	zargs[2] = address of suggested file name
 *
 */

void z_restore (void)
{
	FILE *gfp;

	zword success = 0;

    if (
#if ANDGLK
	!do_autosave && 
#endif
	zargc != 0) {

		/* Get the file name */

		/* Open auxilary file */

		if ((gfp = frotzopenprompt(FILE_LOAD_AUX)) == NULL)
			goto finished;

		/* Load auxilary file */

		success = fread (zmp + zargs[0], 1, zargs[1], gfp);

		/* Close auxilary file */

		fclose (gfp);

	} else {

		long pc;
		zword release;
		zword addr;
		int i;

		/* Open game file */
#if ANDGLK
        if (do_autosave) {
			if ((gfp = frotzopenpath(AUTOSAVE_FILE, FILE_RESTORE)) == NULL)
				goto finished;
		}
        else 
#endif
		if ((gfp = frotzopenprompt(FILE_RESTORE)) == NULL)
			goto finished;

		if (option_save_quetzal) {
			success = restore_quetzal (gfp, story_fp, blorb_ofs);

		} else {
			/* Load game file */

			release = (unsigned) fgetc (gfp) << 8;
			release |= fgetc (gfp);

			(void) fgetc (gfp);
			(void) fgetc (gfp);

			/* Check the release number */

			if (release == h_release) {

				pc = (long) fgetc (gfp) << 16;
				pc |= (unsigned) fgetc (gfp) << 8;
				pc |= fgetc (gfp);

				SET_PC (pc);

				sp = stack + (fgetc (gfp) << 8);
				sp += fgetc (gfp);
				fp = stack + (fgetc (gfp) << 8);
				fp += fgetc (gfp);

				for (i = (int) (sp - stack); i < STACK_SIZE; i++) {
					stack[i] = (unsigned) fgetc (gfp) << 8;
					stack[i] |= fgetc (gfp);
				}

				fseek (story_fp, blorb_ofs, SEEK_SET);

				for (addr = 0; addr < h_dynamic_size; addr++) {
					int skip = fgetc (gfp);
					for (i = 0; i < skip; i++)
						zmp[addr++] = fgetc (story_fp);
					zmp[addr] = fgetc (gfp);
					(void) fgetc (story_fp);
				}

				/* Check for errors */

				if (ferror (gfp) || ferror (story_fp) || addr != h_dynamic_size)
					success = -1;
				else

					/* Success */

					success = 2;

			} else print_string ("Invalid save file\n");
		}

		if ((short) success >= 0) {

			/* Close game file */

			fclose (gfp);

			if ((short) success > 0) {
				zbyte old_screen_rows;
				zbyte old_screen_cols;

				/* In V3, reset the upper window. */
				if (h_version == V3)
					split_window (0);

				LOW_BYTE (H_SCREEN_ROWS, old_screen_rows);
				LOW_BYTE (H_SCREEN_COLS, old_screen_cols);

				/* Reload cached header fields. */
				restart_header ();

				/*
				 * Since QUETZAL files may be saved on many different machines,
				 * the screen sizes may vary a lot. Erasing the status window
				 * seems to cover up most of the resulting badness.
				 */
				if (
#ifdef ANDGLK
					!do_autosave && 
#endif
					h_version > V3 && h_version != V6
						&& (h_screen_rows != old_screen_rows
							|| h_screen_cols != old_screen_cols))
					erase_window (1);
			}
		} else
			os_fatal ("Error reading save file");
	}

finished:
#ifdef ANDGLK
    if (do_autosave) {
		do_autosave = 0;
	return;
    }

    if (*pcp == 228) { // z_read; normally would never be right after a z_restore/z_save instruction, but if the
	    // user tried to restore an autosave file directly, this would likely be the next instruction.  Detect & recover.
		print_string("[Restored autosave file]\n> ");
	return;
    }
#endif

	if (h_version <= V3)
		branch (success);
	else
		store (success);

}/* z_restore */

/*
 * mem_diff
 *
 * Set diff to a Quetzal-like difference between a and b,
 * copying a to b as we go.  It is assumed that diff points to a
 * buffer which is large enough to hold the diff.
 * mem_size is the number of bytes to compare.
 * Returns the number of bytes copied to diff.
 *
 */

static long mem_diff (zbyte *a, zbyte *b, zword mem_size, zbyte *diff)
{
	unsigned size = mem_size;
	zbyte *p = diff;
	unsigned j;
	zbyte c;

	for (;;) {
		for (j = 0; size > 0 && (c = *a++ ^ *b++) == 0; j++)
			size--;
		if (size == 0) break;
		size--;
		if (j > 0x8000) {
			*p++ = 0;
			*p++ = 0xff;
			*p++ = 0xff;
			j -= 0x8000;
		}
		if (j > 0) {
			*p++ = 0;
			j--;
			if (j <= 0x7f) {
				*p++ = j;
			} else {
				*p++ = (j & 0x7f) | 0x80;
				*p++ = (j & 0x7f80) >> 7;
			}
		}
		*p++ = c;
		*(b - 1) ^= c;
	}
	return p - diff;
}/* mem_diff */

/*
 * mem_undiff
 *
 * Applies a quetzal-like diff to dest
 *
 */

static void mem_undiff (zbyte *diff, long diff_length, zbyte *dest)
{
	zbyte c;

	while (diff_length) {
		c = *diff++;
		diff_length--;
		if (c == 0) {
			unsigned runlen;

			if (!diff_length)
				return;  /* Incomplete run */
			runlen = *diff++;
			diff_length--;
			if (runlen & 0x80) {
				if (!diff_length)
					return; /* Incomplete extended run */
				c = *diff++;
				diff_length--;
				runlen = (runlen & 0x7f) | (((unsigned) c) << 7);
			}

			dest += runlen + 1;
		} else {
			*dest++ ^= c;
		}
	}
}/* mem_undiff */

/*
 * restore_undo
 *
 * This function does the dirty work for z_restore_undo.
 *
 */

int restore_undo (void)
{

	if (option_undo_slots == 0)	/* undo feature unavailable */

		return -1;

	if (curr_undo == NULL)		/* no saved game state */

		return 0;

	/* undo possible */

	memcpy (zmp, prev_zmp, h_dynamic_size);
	SET_PC (curr_undo->pc);
	sp = stack + STACK_SIZE - curr_undo->stack_size;
	fp = stack + curr_undo->frame_offset;
	frame_count = curr_undo->frame_count;
	mem_undiff ((zbyte *) (curr_undo + 1), curr_undo->diff_size, prev_zmp);
	memcpy (sp, (zbyte *)(curr_undo + 1) + curr_undo->diff_size,
			curr_undo->stack_size * sizeof (*sp));

	curr_undo = curr_undo->prev;

	restart_header ();

	return 2;

}/* restore_undo */

/*
 * z_restore_undo, restore a Z-machine state from memory.
 *
 *	no zargs used
 *
 */

void z_restore_undo (void)
{

	store ((zword) restore_undo ());

}/* z_restore_undo */

/*
 * z_save, save [a part of] the Z-machine state to disk.
 *
 *	zargs[0] = address of memory area to save (optional)
 *	zargs[1] = number of bytes to save
 *	zargs[2] = address of suggested file name
 *
 */

void z_save (void)
{
	FILE *gfp;

	zword success = 0;

    if (
#if ANDGLK
	!do_autosave && 
#endif
	zargc != 0) {

		/* Open auxilary file */

		if ((gfp = frotzopenprompt (FILE_SAVE_AUX)) == NULL)
			goto finished;

		/* Write auxilary file */

		success = fwrite (zmp + zargs[0], zargs[1], 1, gfp);

		/* Close auxilary file */

		fclose (gfp);

	} else {

		long pc;
		zword addr;
		zword nsp, nfp;
		int skip;
		int i;

		/* Open game file */

#if ANDGLK
	if (do_autosave) {
		if ((gfp = frotzopenpath(AUTOSAVE_FILE, FILE_SAVE)) == NULL) 
			goto finished;
        } else
#endif
		if ((gfp = frotzopenprompt (FILE_SAVE)) == NULL)
			goto finished;

		if (option_save_quetzal) {
			success = save_quetzal (gfp, story_fp, blorb_ofs);
		} else {
			/* Write game file */

			fputc ((int) hi (h_release), gfp);
			fputc ((int) lo (h_release), gfp);
			fputc ((int) hi (h_checksum), gfp);
			fputc ((int) lo (h_checksum), gfp);

			GET_PC (pc)

				fputc ((int) (pc >> 16) & 0xff, gfp);
			fputc ((int) (pc >> 8) & 0xff, gfp);
			fputc ((int) (pc) & 0xff, gfp);

			nsp = (int) (sp - stack);
			nfp = (int) (fp - stack);

			fputc ((int) hi (nsp), gfp);
			fputc ((int) lo (nsp), gfp);
			fputc ((int) hi (nfp), gfp);
			fputc ((int) lo (nfp), gfp);

			for (i = nsp; i < STACK_SIZE; i++) {
				fputc ((int) hi (stack[i]), gfp);
				fputc ((int) lo (stack[i]), gfp);
			}

			fseek (story_fp, blorb_ofs, SEEK_SET);

			for (addr = 0, skip = 0; addr < h_dynamic_size; addr++)
				if (zmp[addr] != fgetc (story_fp) || skip == 255 || addr + 1 == h_dynamic_size) {
					fputc (skip, gfp);
					fputc (zmp[addr], gfp);
					skip = 0;
				} else skip++;
		}

		/* Close game file and check for errors */

		if (fclose (gfp) == EOF || ferror (story_fp)) {
			print_string ("Error writing save file\n");
			goto finished;
		}

		/* Success */

		success = 1;

	}

finished:
#if ANDGLK
    //if (success > 0)
	//os_mark_recent_save();

     if (do_autosave) {
         do_autosave = 0; 
         //autosave_done = 1;
         return;
     }  
#endif

	if (h_version <= V3)
		branch (success);
	else
		store (success);

}/* z_save */

/*
 * save_undo
 *
 * This function does the dirty work for z_save_undo.
 *
 */

int save_undo (void)
{
	long diff_size;
	zword stack_size;
	undo_t *p;

	if (option_undo_slots == 0)	/* undo feature unavailable */
		return -1;

	/* save undo possible */

	while (last_undo != curr_undo) {
		p = last_undo;
		last_undo = last_undo->prev;
		free (p);
		undo_count--;
	}
	if (last_undo)
		last_undo->next = NULL;
	else
		first_undo = NULL;

	if (undo_count == option_undo_slots)
		free_undo (1);

	diff_size = mem_diff (zmp, prev_zmp, h_dynamic_size, undo_diff);
	stack_size = stack + STACK_SIZE - sp;
	do {
		p = malloc (sizeof (undo_t) + diff_size + stack_size * sizeof (*sp));
		if (p == NULL)
			free_undo (1);
	} while (!p && undo_count);
	if (p == NULL)
		return -1;
	GET_PC (p->pc)
		p->frame_count = frame_count;
	p->diff_size = diff_size;
	p->stack_size = stack_size;
	p->frame_offset = fp - stack;
	memcpy (p + 1, undo_diff, diff_size);
	memcpy ((zbyte *)(p + 1) + diff_size, sp, stack_size * sizeof (*sp));

	if (!first_undo) {
		p->prev = NULL;
		first_undo = p;
	} else {
		last_undo->next = p;
		p->prev = last_undo;
	}
	p->next = NULL;
	curr_undo = last_undo = p;
	undo_count++;
	return 1;

}/* save_undo */

/*
 * z_save_undo, save the current Z-machine state for a future undo.
 *
 *	no zargs used
 *
 */

void z_save_undo (void)
{

	store ((zword) save_undo ());

}/* z_save_undo */

/*
 * z_verify, check the story file integrity.
 *
 *	no zargs used
 *
 */

void z_verify (void)
{
	zword checksum = 0;
	long i;

	/* Sum all bytes in story file except header bytes */

	fseek (story_fp, blorb_ofs + 64, SEEK_SET);

	for (i = 64; i < story_size; i++)
		checksum += fgetc (story_fp);

	/* Branch if the checksums are equal */

	branch (checksum == h_checksum);

}/* z_verify */
